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AI Insights · Timothy · July 2025

Top Card Battler Apps on iOS in Europe: Q2 2025

Explore the performance trends of the leading card battler games on iOS in Europe during the second quarter of 2025, highlighting downloads, revenue, and active users.

Top Card Battler Apps on iOS in Europe: Q2 2025

In the second quarter of 2025, the iOS card battler game market in Europe showcased intriguing trends across the top performing applications. According to Sensor Tower data, these apps demonstrated varied patterns in downloads, revenue, and active users.

Pokémon TCG Pocket saw a fluctuating revenue pattern, with a peak of approximately $3.4M towards the end of April. Weekly downloads began at around 87K, settling to about 39K by the end of June. Active users steadily declined from 2.7M to 1.9M over the quarter.

Pokémon TCG Live maintained a modest download rate, starting at 8.3K and ending at 5.5K. Active users remained stable, hovering around 57K at the quarter's conclusion.

Hearthstone experienced a peak in revenue of $166K in late April, with downloads fluctuating between 5K and 8K. Active users showed slight decreases, ending the quarter at 106K.

Magic: The Gathering Arena reached a revenue high of $136K in mid-June. Weekly downloads were consistently low, averaging around 4K, while active users increased slightly, concluding at 36K.

Lastly, MARVEL SNAP exhibited a revenue peak of $105K in early June. Downloads were relatively stable, with a notable increase to nearly 6K in early June. Active users gently decreased, finishing the quarter at 89K.

For more detailed insights, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025